Ettin
Large Giant chaotic evil
- Armour class
- 12
- Hit points
- 85 (10d10+30)
- Speed
- walk 40 ft.
- Challenge
- 4
- STR 21 (+5)
- DEX 8 (-1)
- CON 17 (+3)
- INT 6 (-2)
- WIS 10 (+0)
- CHA 8 (-1)
- Senses
- darkvision 60 ft., passive Perception 14
- Languages
- Giant, Orc
Two Heads. The ettin has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, and knocked unconscious.
Wakeful. When one of the ettin's heads is asleep, its other head is awake.
Battleaxe. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) slashing damage.
Morningstar. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 14 (2d8 + 5) piercing damage.
Multiattack. The ettin makes two attacks: one with its battleaxe and one with its morningstar.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.