← Monsters

Elk

Large Beast unaligned

Armour class
10
Hit points
13 (2d10+2)
Speed
walk 50 ft.
Challenge
1/4
  • STR 16 (+3)
  • DEX 10 (+0)
  • CON 12 (+1)
  • INT 2 (-4)
  • WIS 10 (+0)
  • CHA 6 (-2)
Senses
passive Perception 10

Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.

Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.

Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.