Elk
Large Beast unaligned
- Armour class
- 10
- Hit points
- 13 (2d10+2)
- Speed
- walk 50 ft.
- Challenge
- 1/4
- STR 16 (+3)
- DEX 10 (+0)
- CON 12 (+1)
- INT 2 (-4)
- WIS 10 (+0)
- CHA 6 (-2)
- Senses
- passive Perception 10
Charge. If the elk moves at least 20 ft. straight toward a target and then hits it with a ram attack on the same turn, the target takes an extra 7 (2d6) damage. If the target is a creature, it must succeed on a DC 13 Strength saving throw or be knocked prone.
Hooves. Melee Weapon Attack: +5 to hit, reach 5 ft., one prone creature. Hit: 8 (2d4 + 3) bludgeoning damage.
Ram. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.