← Monsters

Elephant

Huge Beast unaligned

Armour class
12
Hit points
76 (8d12+24)
Speed
walk 40 ft.
Challenge
4
  • STR 22 (+6)
  • DEX 9 (-1)
  • CON 17 (+3)
  • INT 3 (-4)
  • WIS 11 (+0)
  • CHA 6 (-2)
Senses
passive Perception 10

Trampling Charge. If the elephant moves at least 20 ft. straight toward a creature and then hits it with a gore attack on the same turn, that target must succeed on a DC 12 Strength saving throw or be knocked prone. If the target is prone, the elephant can make one stomp attack against it as a bonus action.

Gore. Melee Weapon Attack: +8 to hit, reach 5 ft., one target. Hit: 19 (3d8 + 6) piercing damage.

Stomp. Melee Weapon Attack: +8 to hit, reach 5 ft., one prone creature. Hit: 22 (3d10 + 6) bludgeoning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.