Dust Mephit
Small Elemental neutral evil
- Armour class
- 12
- Hit points
- 17 (5d6)
- Speed
- walk 30 ft., fly 30 ft.
- Challenge
- 1/2
- STR 5 (-3)
- DEX 14 (+2)
- CON 10 (+0)
- INT 9 (-1)
- WIS 11 (+0)
- CHA 10 (+0)
- Senses
- darkvision 60 ft., passive Perception 12
- Languages
- Auran, Terran
Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast _sleep_, requiring no material components. Its innate spellcasting ability is Charisma.
Blinding Breath. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.
Variant: Summon Mephits. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.
System Reference Document 5.1 · Creative Commons Attribution 4.0
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