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Dust Mephit

Small Elemental neutral evil

Armour class
12
Hit points
17 (5d6)
Speed
walk 30 ft., fly 30 ft.
Challenge
1/2
  • STR 5 (-3)
  • DEX 14 (+2)
  • CON 10 (+0)
  • INT 9 (-1)
  • WIS 11 (+0)
  • CHA 10 (+0)
Senses
darkvision 60 ft., passive Perception 12
Languages
Auran, Terran

Death Burst. When the mephit dies, it explodes in a burst of dust. Each creature within 5 ft. of it must then succeed on a DC 10 Constitution saving throw or be blinded for 1 minute. A blinded creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.

Innate Spellcasting (1/Day). The mephit can innately cast _sleep_, requiring no material components. Its innate spellcasting ability is Charisma.

Blinding Breath. The mephit exhales a 15-foot cone of blinding dust. Each creature in that area must succeed on a DC 10 Dexterity saving throw or be blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

Claws. Melee Weapon Attack: +4 to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2) slashing damage.

Variant: Summon Mephits. The mephit has a 25 percent chance of summoning 1d4 mephits of its kind. A summoned mephit appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and can't summon other mephits. It remains for 1 minute, until it or its summoner dies, or until its summoner dismisses it as an action.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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