← Monsters

Dragon Turtle

Gargantuan Dragon neutral

Armour class
20
Hit points
341 (22d20+110)
Speed
walk 20 ft., swim 40 ft.
Challenge
17
  • STR 25 (+7)
  • DEX 10 (+0)
  • CON 20 (+5)
  • INT 10 (+0)
  • WIS 12 (+1)
  • CHA 12 (+1)
Senses
darkvision 120 ft., passive Perception 11
Languages
Aquan, Draconic

Amphibious. The dragon turtle can breathe air and water.

Bite. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) piercing damage.

Claw. Melee Weapon Attack: +13 to hit, reach 10 ft., one target. Hit: 16 (2d8 + 7) slashing damage.

Multiattack. The dragon turtle makes three attacks: one with its bite and two with its claws. It can make one tail attack in place of its two claw attacks.

Steam Breath. The dragon turtle exhales scalding steam in a 60-foot cone. Each creature in that area must make a DC 18 Constitution saving throw, taking 52 (15d6) fire damage on a failed save, or half as much damage on a successful one. Being underwater doesn't grant resistance against this damage.

Tail. Melee Weapon Attack: +13 to hit, reach 15 ft., one target. Hit: 26 (3d12 + 7) bludgeoning damage. If the target is a creature, it must succeed on a DC 20 Strength saving throw or be pushed up to 10 feet away from the dragon turtle and knocked prone.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.