Death Dog
Medium Monstrosity neutral evil
- Armour class
- 12
- Hit points
- 39 (6d8+12)
- Speed
- walk 40 ft.
- Challenge
- 1
- STR 15 (+2)
- DEX 14 (+2)
- CON 14 (+2)
- INT 3 (-4)
- WIS 13 (+1)
- CHA 6 (-2)
- Senses
- darkvision 120 ft., passive Perception 15
Two-Headed. The dog has advantage on Wisdom (Perception) checks and on saving throws against being blinded, charmed, deafened, frightened, stunned, or knocked unconscious.
Bite. Melee Weapon Attack: +4 to hit, reach 5 ft., one target. Hit: 5 (1d6 + 2) piercing damage. If the target is a creature, it must succeed on a DC 12 Constitution saving throw against disease or become poisoned until the disease is cured. Every 24 hours that elapse, the creature must repeat the saving throw, reducing its hit point maximum by 5 (1d10) on a failure. This reduction lasts until the disease is cured. The creature dies if the disease reduces its hit point maximum to 0.
Multiattack. The dog makes two bite attacks.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.