Cultist
Medium Humanoid any non-good alignment
- Armour class
- 12
- Hit points
- 9 (2d8)
- Speed
- walk 30 ft.
- Challenge
- 1/8
- STR 11 (+0)
- DEX 12 (+1)
- CON 10 (+0)
- INT 10 (+0)
- WIS 11 (+0)
- CHA 10 (+0)
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.
Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.