← Monsters

Cultist

Medium Humanoid any non-good alignment

Armour class
12
Hit points
9 (2d8)
Speed
walk 30 ft.
Challenge
1/8
  • STR 11 (+0)
  • DEX 12 (+1)
  • CON 10 (+0)
  • INT 10 (+0)
  • WIS 11 (+0)
  • CHA 10 (+0)
Senses
passive Perception 10
Languages
any one language (usually Common)

Dark Devotion. The cultist has advantage on saving throws against being charmed or frightened.

Scimitar. Melee Weapon Attack: +3 to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1) slashing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.