← Monsters

Cult Fanatic

Medium Humanoid any non-good alignment

Armour class
13
Hit points
22 (6d8+6)
Speed
walk 30 ft.
Challenge
2
  • STR 11 (+0)
  • DEX 14 (+2)
  • CON 12 (+1)
  • INT 10 (+0)
  • WIS 13 (+1)
  • CHA 14 (+2)
Senses
passive Perception 11
Languages
any one language (usually Common)

Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.

Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (4 slots): command, inflict wounds, shield of faith * 2nd level (3 slots): hold person, spiritual weapon

Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.

Multiattack. The fanatic makes two melee attacks.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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