Cult Fanatic
Medium Humanoid any non-good alignment
- Armour class
- 13
- Hit points
- 22 (6d8+6)
- Speed
- walk 30 ft.
- Challenge
- 2
- STR 11 (+0)
- DEX 14 (+2)
- CON 12 (+1)
- INT 10 (+0)
- WIS 13 (+1)
- CHA 14 (+2)
- Senses
- passive Perception 11
- Languages
- any one language (usually Common)
Dark Devotion. The fanatic has advantage on saving throws against being charmed or frightened.
Spellcasting. The fanatic is a 4th-level spellcaster. Its spell casting ability is Wisdom (spell save DC 11, +3 to hit with spell attacks). The fanatic has the following cleric spells prepared: Cantrips (at will): light, sacred flame, thaumaturgy * 1st level (4 slots): command, inflict wounds, shield of faith * 2nd level (3 slots): hold person, spiritual weapon
Dagger. Melee or Ranged Weapon Attack: +4 to hit, reach 5 ft. or range 20/60 ft., one creature. Hit: 4 (1d4 + 2) piercing damage.
Multiattack. The fanatic makes two melee attacks.
System Reference Document 5.1 · Creative Commons Attribution 4.0
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