Cloud Giant
Huge Giant neutral good (50%) or neutral evil (50%)
- Armour class
- 14
- Hit points
- 200 (16d12+96)
- Speed
- walk 40 ft.
- Challenge
- 9
- STR 27 (+8)
- DEX 10 (+0)
- CON 22 (+6)
- INT 12 (+1)
- WIS 16 (+3)
- CHA 16 (+3)
- Senses
- passive Perception 17
- Languages
- Common, Giant
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form
Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Multiattack. The giant makes two morningstar attacks.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.