← Monsters

Cloud Giant

Huge Giant neutral good (50%) or neutral evil (50%)

Armour class
14
Hit points
200 (16d12+96)
Speed
walk 40 ft.
Challenge
9
  • STR 27 (+8)
  • DEX 10 (+0)
  • CON 22 (+6)
  • INT 12 (+1)
  • WIS 16 (+3)
  • CHA 16 (+3)
Senses
passive Perception 17
Languages
Common, Giant

Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components: At will: detect magic, fog cloud, light 3/day each: feather fall, fly, misty step, telekinesis 1/day each: control weather, gaseous form

Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.

Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.

Multiattack. The giant makes two morningstar attacks.

Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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