← Monsters

Chimera

Large Monstrosity chaotic evil

Armour class
14
Hit points
114 (12d10+48)
Speed
walk 30 ft., fly 60 ft.
Challenge
6
  • STR 19 (+4)
  • DEX 11 (+0)
  • CON 19 (+4)
  • INT 3 (-4)
  • WIS 14 (+2)
  • CHA 10 (+0)
Senses
darkvision 60 ft., passive Perception 18
Languages
understands Draconic but can't speak

Bite. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) piercing damage.

Claws. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 11 (2d6 + 4) slashing damage.

Fire Breath. The dragon head exhales fire in a 15-foot cone. Each creature in that area must make a DC 15 Dexterity saving throw, taking 31 (7d8) fire damage on a failed save, or half as much damage on a successful one.

Horns. Melee Weapon Attack: +7 to hit, reach 5 ft., one target. Hit: 10 (1d12 + 4) bludgeoning damage.

Multiattack. The chimera makes three attacks: one with its bite, one with its horns, and one with its claws. When its fire breath is available, it can use the breath in place of its bite or horns.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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