← Monsters

Bone Devil

Large Fiend lawful evil

Armour class
19
Hit points
142 (15d10+60)
Speed
walk 40 ft., fly 40 ft.
Challenge
9
  • STR 18 (+4)
  • DEX 16 (+3)
  • CON 18 (+4)
  • INT 13 (+1)
  • WIS 14 (+2)
  • CHA 16 (+3)
Senses
darkvision 120 ft., passive Perception 9
Languages
Infernal, telepathy 120 ft.

Devil's Sight. Magical darkness doesn't impede the devil's darkvision.

Magic Resistance. The devil has advantage on saving throws against spells and other magical effects.

Claw. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 8 (1d8 + 4) slashing damage.

Multiattack. The devil makes three attacks: two with its claws and one with its sting.

Sting. Melee Weapon Attack: +8 to hit, reach 10 ft., one target. Hit: 13 (2d8 + 4) piercing damage plus 17 (5d6) poison damage, and the target must succeed on a DC 14 Constitution saving throw or become poisoned for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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