← Monsters

Berserker

Medium Humanoid any chaotic alignment

Armour class
13
Hit points
67 (9d8+27)
Speed
walk 30 ft.
Challenge
2
  • STR 16 (+3)
  • DEX 12 (+1)
  • CON 17 (+3)
  • INT 9 (-1)
  • WIS 11 (+0)
  • CHA 9 (-1)
Senses
passive Perception 10
Languages
any one language (usually Common)

Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.

Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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