Berserker
Medium Humanoid any chaotic alignment
- Armour class
- 13
- Hit points
- 67 (9d8+27)
- Speed
- walk 30 ft.
- Challenge
- 2
- STR 16 (+3)
- DEX 12 (+1)
- CON 17 (+3)
- INT 9 (-1)
- WIS 11 (+0)
- CHA 9 (-1)
- Senses
- passive Perception 10
- Languages
- any one language (usually Common)
Reckless. At the start of its turn, the berserker can gain advantage on all melee weapon attack rolls during that turn, but attack rolls against it have advantage until the start of its next turn.
Greataxe. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 9 (1d12 + 3) slashing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.