Bandit Captain
Medium Humanoid any non-lawful alignment
- Armour class
- 15
- Hit points
- 65 (10d8+20)
- Speed
- walk 30 ft.
- Challenge
- 2
- STR 15 (+2)
- DEX 16 (+3)
- CON 14 (+2)
- INT 14 (+2)
- WIS 11 (+0)
- CHA 14 (+2)
- Senses
- passive Perception 10
- Languages
- any two languages
Dagger. Melee or Ranged Weapon Attack: +5 to hit, reach 5 ft. or range 20/60 ft., one target. Hit: 5 (1d4 + 3) piercing damage.
Multiattack. The captain makes three melee attacks: two with its scimitar and one with its dagger. Or the captain makes two ranged attacks with its daggers.
Parry. The captain adds 2 to its AC against one melee attack that would hit it. To do so, the captain must see the attacker and be wielding a melee weapon.
Scimitar. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3) slashing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.