Baboon
Small Beast unaligned
- Armour class
- 12
- Hit points
- 3 (1d6)
- Speed
- walk 30 ft., climb 30 ft.
- Challenge
- 0
- STR 8 (-1)
- DEX 14 (+2)
- CON 11 (+0)
- INT 4 (-3)
- WIS 12 (+1)
- CHA 6 (-2)
- Senses
- passive Perception 11
Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.
Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.
System Reference Document 5.1 · Creative Commons Attribution 4.0
Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.