← Monsters

Baboon

Small Beast unaligned

Armour class
12
Hit points
3 (1d6)
Speed
walk 30 ft., climb 30 ft.
Challenge
0
  • STR 8 (-1)
  • DEX 14 (+2)
  • CON 11 (+0)
  • INT 4 (-3)
  • WIS 12 (+1)
  • CHA 6 (-2)
Senses
passive Perception 11

Pack Tactics. The baboon has advantage on an attack roll against a creature if at least one of the baboon's allies is within 5 ft. of the creature and the ally isn't incapacitated.

Bite. Melee Weapon Attack: +1 to hit, reach 5 ft., one target. Hit: 1 (1d4 - 1) piercing damage.

System Reference Document 5.1 · Creative Commons Attribution 4.0

Hearthhall is a private home for a campaign — a shared wiki, play-by-post boards, character sheets, and an initiative tracker you can drop this thing into. The rest of the library is open to everyone; campaigns looking for players are too.