Ancient Red Dragon
Gargantuan Dragon chaotic evil
- Armour class
- 22
- Hit points
- 546 (28d20+252)
- Speed
- walk 40 ft., fly 80 ft., climb 40 ft.
- Challenge
- 24
- STR 30 (+10)
- DEX 10 (+0)
- CON 29 (+9)
- INT 18 (+4)
- WIS 15 (+2)
- CHA 23 (+6)
- Senses
- darkvision 120 ft., blindsight 60 ft., passive Perception 26
- Languages
- Common, Draconic
Legendary Resistance (3/Day). If the dragon fails a saving throw, it can choose to succeed instead.
Bite. Melee Weapon Attack: +17 to hit, reach 15 ft., one target. Hit: 21 (2d10 + 10) piercing damage plus 14 (4d6) fire damage.
Claw. Melee Weapon Attack: +17 to hit, reach 10 ft., one target. Hit: 17 (2d6 + 10) slashing damage.
Detect. The dragon makes a Wisdom (Perception) check.
Fire Breath. The dragon exhales fire in a 90-foot cone. Each creature in that area must make a DC 24 Dexterity saving throw, taking 91 (26d6) fire damage on a failed save, or half as much damage on a successful one.
Frightful Presence. Each creature of the dragon's choice that is within 120 feet of the dragon and aware of it must succeed on a DC 21 Wisdom saving throw or become frightened for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success. If a creature's saving throw is successful or the effect ends for it, the creature is immune to the dragon's Frightful Presence for the next 24 hours.
Multiattack. The dragon can use its Frightful Presence. It then makes three attacks: one with its bite and two with its claws.
Tail. Melee Weapon Attack: +17 to hit, reach 20 ft., one target. Hit: 19 (2d8 + 10) bludgeoning damage.
Tail Attack. The dragon makes a tail attack.
Wing Attack. The dragon beats its wings. Each creature within 15 ft. of the dragon must succeed on a DC 25 Dexterity saving throw or take 17 (2d6 + 10) bludgeoning damage and be knocked prone. The dragon can then fly up to half its flying speed.
System Reference Document 5.1 · Creative Commons Attribution 4.0
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