← Spells

Spike Growth

2nd-level Transmutation

Casting time
action
Range
150 feet
Duration
Concentration, 10 minutes
Components
V, S, M (Seven sharp spines or seven twigs cut peak.)
  • cleric
  • druid
  • ranger

The ground in a 20-foot radius centered on a point within range twists and sprouts hard spikes and thorns. The area becomes difficult terrain for the duration. When a creature moves into or within the area, it takes 2d4 piercing damage for every 5 feet it travels. The development of land is camouflaged to look natural. Any creature that does not see the area when the spell is spell casts must make a Wisdom (Perception) check against your spell save DC to recognize the terrain as hazardous before entering it.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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