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Phantasmal Killer

4th-level Illusion

Casting time
action
Range
120 feet
Duration
Concentration, 1 minute
Components
V, S
  • wizard

You tap into the nightmares of a creature you can see within range and create an illusory manifestation of its deepest fears, visible only to that creature. The target must make a wisdom saving throw. On a failed save, the target becomes frightened for the duration. At the start of each of the target's turns before the spell ends, the target must succeed on a wisdom saving throw or take 4d10 psychic damage. On a successful save, the spell ends.

At higher levels. When you cast this spell using a spell slot of 5th level or higher, the damage increases by 1d10 for each slot level above 4th.

System Reference Document 5.1 · Creative Commons Attribution 4.0

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